How to download vampire the masquerade-bloodlines for free
Start Download. Despite the fact that in no way, shape or form an awful game, Redemption was pretty much an activity arranged RPG that simply probably played with vampiric legislative issues. Bloodlines is a practically perfect inverse, attracting its kicks from straightforwardly intruding cryptic Kindred society, taking on its complex difficulties and absorbing that brilliant Vampire folklore that so breathtakingly vitalizes Los Angeles around evening time.
You burn through the vast majority of the game finding a missing stone casket that might achieve the finish of all vampires in a breathtaking prophetically catastrophic confrontation called Gehenna.
The magnificent plot and characters constantly develop and consistently enamor, and the decisions you make inside the game — including which group you choose to join — will profoundly affect how all that happens in the end days. The activity is set around Los Angeles, or rather four wards that go about as center points to get and settle missions — Santa Monica, Downtown LA, Hollywood and Chinatown.
Released in competition with Half Life 2 and several other titles, Bloodlines sold fewer than eighty-thousand copies during its initial release, which was considered a poor performance.
It divided critics at the time; although they praised the game's writing, full-voice acting, scale of choice and influence on the game world, they criticized its technical flaws. However, contemporary criticism has recognised it as one of the greatest games ever made. It was Troika Games' last production before its failure in early , when it was unable to secure additional projects. The game has a cult following as a rarely replicated example of gameplay and narrative.
As of , Bloodlines has been developed for ten years by its fans, who have supplied fixes and restored lost and deleted content. Bloodlines is a role-playing game optionally presented from the first- or third-personperspective.
Before the game begins, players create a male or female vampire character by selecting a vampire clan and configuring available points in three areas—Attributes, Abilities and Disciplines vampiric powers —or by answering questions, which create a character for the player.
The player can select one of seven vampire clans: the powerful Brujah, the decadent Toreador, the insane Malkavian, the aristocratic Ventrue, the monstrously-deformed Nosferatu, the blood-magic wielding Tremere, or the animalistic Gangrel. The player builds their character by spending acquired points to increase their ratings in the three areas. The points spent on Attributes and Abilities combine to determine a player's success or effectiveness in performing tasks such as using firearms, brawling, and lock-picking; for example, determining how accurate or how far the player can shoot, or if they can hack a computer.
Attributes represent physical strength, dexterity and stamina , social charisma, manipulation and appearance , and mental perception, intelligence and wit. Abilities are talents such as brawling and dodging , skills such as firearms and melee and knowledge such as computers and investigation.
The player is initially assigned points to spend in the three areas, with the amount they can spend determined by clan; for example, the Brujah can spend the most points on physical and skill attributes.
During character creation, each upgrade costs one point. The upgrade cost increases as the game progresses. Each ability can be raised from zero to five, and it is impossible to accrue enough experience pointsto complete every skill allowing the player to specialize or balance their character. Experience points are gained by completing quests, finding items or unlocking secret paths, rather than killing enemies, and are used to increase or unlock the character's statistics and abilities.
The game features a main story, and optional side quests that can be completed at any time; the player is able to move between the available areas at will to revisit locations, characters, or merchants.
The player's clan affects their skills and powers. The deal is that a few millennia ago, vampires recognised that if humans ever cottoned on to the fact there were thousands of clammy-palmed bloodsuckers in their midst their days as the undead ethnic minority would be numbered.
So it was that the Masquerade began. Enforced through the agreement of the seven vampire clans, a mandate demanded that thou shaft not reveal thy true nature to those not of the blood". The bloodsuckers went under cover, living among the animals they fed upon and diverting human history relentlessly in their favour. The bastards. Vamptre: The Masquerade - Bloodlines sees you playing a newly embraced member of the kindred' in a dark, Gothicised Los Angeles, filled with seedy bars, dodgy hotels and questionable ladies of the night.
Fundamentally an RPG with the trappings of Deus Ex's open-ended gameplay, and a collection of armaments that would make Charlton Heston blush. Bloodlines is gearing up to be the first of a new breed of action-packed first-person RPGs. Powered with the same facial animation, physics engine and general jaw-dropping magnificence as Half-Life 2, Bloodlines is shaping up to be one of the most impressive releases of next year.
Before you start running around however, sneaking, seducing, baring your teeth at old ladies and working your way up through the pointy-toothed hierarchy, you've got some important decisions to make. The character creation process and, above all, which clan you join, will have a huge effect on your game. You must first decide on your allegiance; there are seven clans available and each has its own set of physical attributes, disciplines and outlook on life.
You could be a Gangrel. Alternatively, if you've always dreamed of being an ugly deformed monster, you could be an old-school Nosferatu with limited social skills, heightened senses, pointy ears and a talent for sneaking around and looking evil. Taking into account the fact that you can play as either a boy or a girl vamp -an option that should provide some kinky connotations for one or two members of the team - this means there'll be a whopping 14 basic characters with which to tinker.
And, as you would expect from the creators of the legendary Fallout series, there's more than enough character options with which to play. You're given a set number of points to spend to mould your character as you wish,'' explains Leonard Boyarsky, the joint CEO of Troika.
So you can play about with whatever you want your Vamp to be skilled at, though things like knitting, poultry-keeping and embroidery are unsurprisingly off the menu. Ranged combat, melee combat, sneaking, seduction and persuasion are the order of the day, as well as a variety of other roleplay stalwarts.
So far. A bunch of meaningless stats that have chuff-all effect on the game itself, right? What makes the concept of Bloodlines so fundamentally thnlhng is the way in which these attributes and skills are meshed with the FPS game and the multiple ways in which you can complete your objectives.
There's this house you need to get into that's being guarded, explains Leonard, when probed about the open-ended gameplay. You can fight your way through the front, sneak your way around to the side althouqh you'll need to pick the lock on the door or go the easy way through the backyard, but then again you'd better have 'Animal Friendship' because there's a big pit-bull guarding the back door.
We're just taking all this in. Or your seduction skills if you're a female. You could perhaps dominate him. In or out of dialogue. Now I don't know about you, but personally I only have three ways of getting into my own house in no particular order: keys, doorbell, bathroom window , and I've just been told about a virtual world in which there are about seven.
That's pretty cool. If you decide to go in all guns blazing, then there's a wide variety of weapons to dispose of the vamps and humans who stand in your way. Shotguns, flamethrowers, stake guns, sub-machine guns, sniper rifles and a variety of weapons like knives and katanas can all be utilised to make a member of the undead even more dead than he was before.
The bad guys won't be stupid either. Enemies will dynamically adjust to certain changes in the environment," promises Leonard. They'll take cover behind objects and change their positions if those objects are destroyed. They'll work together in combat, and know when they're outmatched to flee accordingly. I'd be running over the green hills and far away. So the NPCs can't be that clever. But what about the blood?
Count Duckula aside, haemoglobin has always featured prominently in vamp escapades and Bloodlines is no exception. Humans are cattle," explains Leonard, but they are also to be feared and respected as there are so many of them compared to the vampires. But you'll need to feed on NPCs to get blood to power your disciplines. If you don't, the NPC will run away screaming or attack you, depending on their Al. Either way, a successful conquest will give you plenty of juice to let rip with your powers round the next corner.
Unfortunately there's a price to pay for this arterial promiscuity, if you completely drain a victim of their life juice or run around gunning down innocent bystanders then you will lose humanity points. If you stray too far away from what is morally human, you are more likely to reach a point of 'frenzy' - absolute bloodlust.
In contrast, because of the open nature of the game, you can go against vampiric convention and do nice things to people bake cakes, heal sick puppies, buy fags for teens loitering outside newsagents. That kind of thing.
If your humanity points start getting low then there'll be less speech options available to you and even the most sophisticated of Toreadors will start grunting, scratching their arse and gesticulating in a brutish manner. In the past. Troika bods have proved to be absolute masters of character-dependent branching dialogue, above all in the myriad of sprawling conversations found in Fallout and Fallout 2, so dialogue in Bloodlines promises to be something pretty special.
NPCs will react to your clan, your reputation and if on a previous visit you caved in their cousin's head with an iron bar then the chances are they wont be hugely receptive to you. In turn, you'll respond through dialogue options dependant on your clan's attributes and skills, your humanity rating, the way in which you distributed your character points at the start of the game and, if you did jam an iron bar into someone's brain cavity earlier, the naughty things you've been up to during the game.
Some of your lines appear in different colours and fonts," adds Leonard. This signifies that it's a line that uses one of your powers or feats. In most cases a quick 'please' or 'thank you' would probably suffice, but I suppose the undead aren't exactly famed for their courtesy.
Making a hugely complex genre crossover title like Vampire: The Masquerade -Bloodlines is a hard task. There is no doubt Leonard and his buddies are juggling a lot of balls dialogue, combat, Al. But Troika have all the right tools; they've got the most astounding engine in PC gaming history, they've got the rich backdrop of the White Wolf universe, they've got a team of established RPG gods and, well, they've got vampires which are always cool.
Apart from when they're crowbarred into The Matrix. Bloodlines is set to be 60 hours of gaming genius that's going to make standing in graveyards at midnight and looking pissed off a fun and trendy activity.
We can't wait. Purring sweetly in the background of Bloodlines lies the Source engine, purveyor of graphical genius to Half-Life 2. With its remarkable facial animation, DirectX 9 effects and a new lighting system devised by Troika, Bloodlines looks set to be one of the most graphically stunning RPGs ever. Above and beyond this, however, is a modified Havok 2 physics engine that looks to be so good it'll make your head bleed.
If your vampire is strong enough, you'll be able to interact with the environment like never before - shifting crates, lifting small cars and generally making your presence felt. Meanwhile we shouldn't forget, as Leonard Boyarsky, joint CEO of Troica, himself points out, that physics objects blow apart real neat.
They sure do.
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