Sims 1 export house


















Good game. Some of the objects found in the home are available in. Hi guys, today I come with a map of the location of the houses in the neighborhood and with some warnings. See you soon guys. Email Address:. Houses for the sims 1 Smile! Home About Example Houses. Posts Comments. Enough of just talking August 9, Leave a comment.

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Edit source History Talk 0. Do you like this video? Play Sound. Cancel Save. Universal Conquest Wiki. The Sims. It would depend on what type 3d model Sims exports as. Blender is compatible with many types of 3d models, as you can see by looking at what has been imported to SL from models sites. I'm really interested in building for SL Along with the "able to" part of the equation you might want to read the TOS of the Sims game as exporting to another platform could certainly be against the rules.

Haven't ever played, just a thought. Good luck. So you know! When I came to Second Life from only ever having played Sims Original I was so sad to find out I could not drag a line across the ground and build a mansion I would not imagine it possible as Chic mentioned their TOS while the walls may not be so proprietary the windows and fixtures definitely would be.

Blender is free, and while it would be you making the items, it may be the best route to look into. There are architecture software programs out there also, but those being able to be mesh for in world is doubtful. You could try just using the old fashioned SL prims in world, build up an idea and then export to your PC and re-open in blender to fix it up, that may be more intuitive for you in the beginning.

I suggest buying ONE fairly complex looking piece and checking out how well it holds up inworld for LODS and for triangle count OR hopefully items are out on display in a store even better. You can make some very nice things with simple prims and a few mesh windows and doors. Start simple and work your way along.



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